Make your own free website on Tripod.com
Back to Benchmarks 1 2 3 4 5 6 7 8 9 Home
34 260 260 146 70 136 124 157 155 Size (KB)

DirectX Information

DirectDraw Devices
Primary Display Driver (display)
DirectDraw Driver
Driver IDdisplay
Driver Version4.12.01.532
DirectX Version4.07.00.700

DirectDraw Device
ModelNVIDIA RIVA TNT2 Model 64 (Gateway)
WHQL Level131009281
Total/Free Memory32MB / 28.7MB, 91%
Total/Free Video Memory32MB / 28.7MB, 91%
Total/Free AGP Memory56MB / 54.0MB, 96%
Total/Free Texture Memory88MB / 82.7MB, 94%
Max. Z-Buffer Depth24-bit
Max. Visible Overlays1
Min/Max Overlay Stretch0.1 / 20.0
Min/Max Live Video Stretch0.1 / 20.0
Min/Max Hardware Codec Stretch0.0 / 4095.0
Max/Current Video Ports1 / 0

DirectDraw Interface
Supports DirectDraw v7 (DX7)Yes

General Capabilities
Has 3D Hardware AccelerationYes
Supports Alpha BlendingYes
Boundary Aligned Dest Rectangles OnlyYes
Size Mult Dest Rectangles OnlyNo
Boundary Aligned Src Rectangles OnlyNo
Size Mult Src Rectangles OnlyNo
Stride Alignment Surfaces OnlyYes
Hardware is Bank-SwitchedNo
Can Transfer BitmapsYes
Supports Asynchronous Bitmap TransfersYes
Can Transfer Bitmaps to/from MemoryYes
Supports ClippingNo
Supports Clipping while StretchingNo
Supports Colour Space ConversionsYes
Stretch/Compress BitmapsYes
Supports Colour FillsYes
Supports Z-Buffer Depth FillsYes
Supports Colour KeysYes
Hardware Assisted Colour KeysNo
Shares Display with GDIYes
Supports Hardware OverlayYes
Cannot Clip OverlaysYes
Supports Overlay Colour Space ConversionsYes
Stretch/Compress OverlaysYes
Supports Individual Surface PaletteNo
Can Sync Palette Change with Vertical RefreshNo
Can Return Current Scan LineYes
Supports Vertical Blank IrqNo
Supports Z-Buffer Bitmap TransfersNo
Supports Overlay Z-OrderingNo

Extended Capabilities
Can Flip Overlay AutomaticallyYes
Can Do Hardware InterleaveYes
Can Interleave if Memory InterleaveYes
Can Interleave if not Memory InterleaveYes
Can Convert 16-bit RGBZ to RGBNo
Can Do Odd/Even FlipsYes
Automatic Gamma CalibratorNo
Supports Dynamic Gamma RampsYes
Can Manage Textures in Video MemoryNo
Can Manage Textures in AGP MemoryNo
Can Render in WindowYes
Certified Display DriverYes
Primary Surface Has Colour ControlsNo
Overlay Surface Has Colour ControlsYes
Can Transfer Surface w/Colour Space ConversionYes
Can Disable VSync on FlipsYes
Cannot Interleave 2D & 3D OperationsNo
Supports AGP MemoryYes
Different Capabilities in AGP MemoryYes
Supports DMA Transfer on Unlocked System MemoryYes
Supports Stereo ModeNo
Supports Live VideoYes
Supports Wide SurfacesYes

Colour Key Capabilities
Transp Blt on RGB Dest Surface using Colour KeyNo
Transp Blt on YUV Dest Surface using Colour KeyNo
Transp Blt on RGB Dest Surface using Colour SpaceNo
Transp Blt on YUV Dest Surface using Colour SpaceNo
Overlay on RGB Dest Surface using Colour KeyYes
Overlay on YUV Dest Surface using Colour KeyNo
Overlay on RGB Dest Surface using Colour SpaceNo
Overlay on YUV Dest Surface using Colour SpaceNo
One Active Dest Colour Key for Overlay SurfacesYes
Transp Blt on RGB Src Surface using Colour KeyYes
Transp Blt on YUV Src Surface using Colour KeyNo
Transp Blt on RGB Src Surface using Colour SpaceNo
Transp Blt on YUV Src Surface using Colour SpaceNo
Overlay on RGB Src Surface using Colour KeyNo
Overlay on YUV Src Surface using Colour KeyNo
Overlay on RGB Src Surface using Colour SpaceNo
Overlay on YUV Src Surface using Colour SpaceNo
One Active Src Colour Key for Overlay SurfacesNo
No Cost for using Colour Key OverlaysNo

Special Effects (FX) Capabilities
Supports Alpha-blended CopyYes
Supports Surface ReconstructionYes
Arithmetic Arbitrary Y-axis Bitmap StretchYes
Arithmetic Integer Y-axis Bitmap StretchNo
Left/Right Bitmap Mirror EffectNo
Top/Bottom Bitmap Mirror EffectYes
Any Angle Bitmap RotationNo
90 Bitmap RotationNo
Arbitrary X-axis Bitmap ShrinkYes
Integer X-axis Bitmap ShrinkNo
Arbitrary Y-axis Bitmap ShrinkYes
Integer Y-axis Bitmap ShrinkNo
Arbitrary X-axis Bitmap StretchYes
Integer X-axis Bitmap StretchNo
Arbitrary Y-axis Bitmap StretchYes
Integer Y-axis Bitmap StretchNo
Supports Alpha-blended OverlaysNo
Supports Overlay Surface FilterYes
Arithmetic Arbitrary Y-axis Overlay StretchYes
Arithmetic Integer Y-axis Overlary StretchNo
Arbitrary X-axis Overlay ShrinkYes
Integer X-axis Overlay ShrinkNo
Arbitrary Y-axis Overlay ShrinkYes
Integer Y-axis Overlay ShrinkNo
Arbitrary X-axis Overlay StretchYes
Integer X-axis Overlay StretchNo
Arbitrary Y-axis Overlay StretchYes
Integer Y-axis Overlay StretchNo
Left/Right Overlay Mirror EffectNo
Top/Bottom Overlay Mirror EffectYes

General Surface Capabilities
Supports 3D RenderingYes
Supports Alpha BlendingYes
Supports Complex SurfacesNo
Supports Surface FlippingYes
Supports Mip-MappingYes
Supports Texture MappingYes
Supports Z-BufferingYes
Supports Live VideoNo
Supports Hardware Codec StreamsYes
Supports Overlay SurfacesYes
Supports Palette Based SurfacesNo
Surface in System MemoryYes
Surface in Video MemoryNo
Surface in AGP MemoryNo
Surface has own Device ContextNo
Surface is Back BufferYes
Surface is Front BufferYes
Surface is Plain SurfaceYes
Surface is Primary SurfaceYes
Surface is Standard VGA SurfaceNo
Surface is ModeX SurfaceNo
Surface is Cubed EnvironmentMapYes
Surface is 6-faces Cube MapNo
Surface is Managed by DirectXNo
Surface is Managed by Video DriverNo
Video Port SurfaceNo
Mip Map Cube Map SurfaceNo

Supported Raster Operations
Copy SourceYes
Combine using ORYes
Combine using ANDYes
Combine using XORYes
Combine using AND, Inverted DestYes
Copy Inverted SourceYes
Combine using OR and InvertYes
Merge with Pattern using ANDNo
Merge with Pattern using ORYes
Copy PatternNo
Merge Pattern with Inverted Source using ORNo
Merge with Pattern using XORNo
Invert DestinationNo
Fill with BlackYes
Fill with WhiteYes

DirectDraw Display Modes
DirectDraw Mode 0320x200 256 colours (8-bit)
DirectDraw Mode 1320x240 256 colours (8-bit)
DirectDraw Mode 2400x300 256 colours (8-bit)
DirectDraw Mode 3480x360 256 colours (8-bit)
DirectDraw Mode 4512x384 256 colours (8-bit)
DirectDraw Mode 5640x400 256 colours (8-bit)
DirectDraw Mode 6640x480 256 colours (8-bit)
DirectDraw Mode 7800x600 256 colours (8-bit)
DirectDraw Mode 8960x720 256 colours (8-bit)
DirectDraw Mode 91024x768 256 colours (8-bit)
DirectDraw Mode 101280x1024 256 colours (8-bit)
DirectDraw Mode 111600x1200 256 colours (8-bit)
DirectDraw Mode 12320x200 64K HiColour (16-bit)
DirectDraw Mode 13320x240 64K HiColour (16-bit)
DirectDraw Mode 14400x300 64K HiColour (16-bit)
DirectDraw Mode 15480x360 64K HiColour (16-bit)
DirectDraw Mode 16512x384 64K HiColour (16-bit)
DirectDraw Mode 17640x400 64K HiColour (16-bit)
DirectDraw Mode 18640x480 64K HiColour (16-bit)
DirectDraw Mode 19800x600 64K HiColour (16-bit)
DirectDraw Mode 20960x720 64K HiColour (16-bit)
DirectDraw Mode 211024x768 64K HiColour (16-bit)
DirectDraw Mode 221280x1024 64K HiColour (16-bit)
DirectDraw Mode 231600x1200 64K HiColour (16-bit)
DirectDraw Mode 24320x200 16M TrueColour (32-bit)
DirectDraw Mode 25320x240 16M TrueColour (32-bit)
DirectDraw Mode 26400x300 16M TrueColour (32-bit)
DirectDraw Mode 27480x360 16M TrueColour (32-bit)
DirectDraw Mode 28512x384 16M TrueColour (32-bit)
DirectDraw Mode 29640x400 16M TrueColour (32-bit)
DirectDraw Mode 30640x480 16M TrueColour (32-bit)
DirectDraw Mode 31800x600 16M TrueColour (32-bit)
DirectDraw Mode 32960x720 16M TrueColour (32-bit)
DirectDraw Mode 331024x768 16M TrueColour (32-bit)
DirectDraw Mode 341280x1024 16M TrueColour (32-bit)
DirectDraw Mode 351600x1200 16M TrueColour (32-bit)

Colour Space Conversion Formats
Number of Colour Space Conversions23
UYVYYes
UYNVYes
YUY2Yes
YUNVYes
NVDSYes
YV12Yes
YVU9Yes
IF09Yes
IV32Yes
IV31Yes
RAW8Yes
NVT0Yes
NVT1Yes
NVT2Yes
NVT3Yes
NVT4Yes
NVT5Yes
NVS0Yes
NVS1Yes
NVS2Yes
NVS3Yes
NVS4Yes
NVS5Yes

Direct3D Devices
Primary Display Driver (display) - Microsoft Direct3D RGB Software Emulation (RGB Emulation)
Direct3D
Supports Direct3D v7 (DX7)Yes
Rendering Depth32-bit
Max. Z-Buffer Depth16-bit
Min. Texture Size1x1
Max. Texture Size1024x1024
Max. Texture Blend Stages8

Device Colour Model
Supported ModelFull RGB

Clipping Capabilities
Supports 3D ClippingYes
Max. Clipping Planes6

Device Capabilities
Hardware Scene RasterisationNo
Hardware Transform & LightNo
Supports Draw PrimitivesYes
Supports Extended Draw PrimitivesNo
Can Render After FlipNo
Can Texture from System to AGP MemoryNo
Floating Point Vertex DataYes
Needs Data Sorted in Descreasing DepthNo
Needs Data Sorted in Increasing DepthNo
Needs Data Sorted ExactlyNo
System Memory Execute BuffersYes
Video Memory Execute BuffersNo
Textures in System MemoryYes
Textures in AGP MemoryNo
Textures in Video MemoryNo
Separate Texture MemoriesNo
System Memory Vertex BuffersYes
Video Memory Vertex BuffersNo

Light Capabilities
Lighting ModelFull RGB
Max. Lights Supported4294967295

Line General Capabilities
OpenGL Compliant DeviceNo
Counter-Clockwise CullingYes
Clockwise Triangle CullingYes
No Triangle Culling SupportYes
Complex Line Pattern StructureNo
Bitmask of Colour PlanesNo
Enable/Disable Z-Buffer ModificationsNo
Max. Stipple Dimensions4x4 pixel(s)

Line Raster Capabilities
Anisotropic FilteringNo
Edge Anti-AliasingNo
Sort Independent Anti-AliasingNo
DitheringYes
Fog by RangeYes
Fog by TableYes
Fog by Light-Alpha-InterpolateYes
Mip-map LOD Bias AdjustmentsYes
Patterned DrawingNo
New Raster OperationsYes
Transparency by StipplingNo
Sort Independent TranslucencyNo
Full Sub-Pixel AccuracyYes
X-axis Sub-Pixel AccuracyYes
XOR OperationsYes
W-buffer DepthNo
W-based FogNo
Z-bias ValuesNo
Sort Independent Z-bufferNo
Z-based FogYes
Z-test OperationsYes

Line Z-Buffer Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Line Source-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Line Destination-Blending Capabilities
Overwrite Dest if Alpha NormalNo
Overwrite Dest if Alpha InvertedNo
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Line Alpha-test Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Line Shading Capabilities
Alpha Flat BlendingYes
Alpha Flat Stippled TransparencyNo
Alpha Gouraud BlendingYes
Alpha Gouraud Stippled TransparencyNo
Alpha Phong BlendingNo
Alpha Phong Stippled TransparencyNo
Monochrome Flat ShadingNo
RGB Flat ShadingYes
Monochrome Gouraud ShadingNo
RGB Gouraud ShadingYes
Monochrome Phong ShadingNo
RGB Phong ShadingNo
Flat FogYes
Gouraud FogYes
Phong FogNo
Monochrome Specular Flat HighlightsNo
RGB Specular Flat HighlightsYes
Monochrome Specular Gouraud HighlightsNo
RGB Specular Gouraud HighlightsYes
Monochrome Specular Phong HighlightsNo
RGB Specular Phong HighlightsNo

Line Texture-Mapping Capabilities
Supports Alpha ChannelYes
Supports Alpha PalettisedYes
Supports Alpha-blended Colour KeyNo
Supports Cube MappingNo
Border Texture MappingYes
Supports Perspective CorrectionYes
Power of 2 Dimensions OnlyYes
Conditional non Power of 2 DimensionsNo
Square Textures OnlyNo
Supports ProjectionsNo
Supports TransparencyYes
Texture Index not Scaled by SizeYes

Line Texture-Filtering Capabilities
LinearYes
Linear+InterpolationYes
Linear+AppropriateYes
NearestYes
Nearest+InterpolationYes
Nearest+AppropriateYes
Flat Cubic MagnificationNo
Gaussian Cubic MagnificationNo
Anisotropic MagnificationNo
Bilinear Interpolation MagnificationYes
Point-sampling MagnificationYes
Anisotropic MinificationNo
Bilinear Interpolation MinificationYes
Point-sampling MinificationYes
Trilinear Interpolation for Mip-mapsYes
Point-sampling for Mip-mapsYes

Line Texture-Blending Capabilities
Copy ModeYes
Decal ModeYes
Decal-Alpha ModeYes
Decal-Mask ModeNo
Modulate ModeYes
Modulate-Alpha ModeYes
Modulate-Mask ModeNo

Line Texture-Addressing Capabilities
Clamp Texture to AddressYes
Mirror Texture to AddressYes
Wrap Texture to AddressYes
Coordinates to Border ColourYes
Independent U & V Texture CoordinatesYes

Triangle General Capabilities
OpenGL Compliant DeviceNo
Counter-Clockwise CullingYes
Clockwise Triangle CullingYes
No Triangle Culling SupportYes
Complex Line Pattern StructureNo
Bitmask of Colour PlanesNo
Enable/Disable Z-Buffer ModificationsNo
Max. Stipple Dimensions4x4 pixel(s)

Triangle Raster Capabilities
Anisotropic FilteringNo
Edge Anti-AliasingNo
Sort Independent Anti-AliasingNo
DitheringYes
Fog by RangeYes
Fog by TableYes
Fog by Light-Alpha-InterpolateYes
Mip-map LOD Bias AdjustmentsYes
Patterned DrawingNo
New Raster OperationsYes
Transparency by StipplingNo
Sort Independent TranslucencyNo
Full Sub-Pixel AccuracyYes
X-axis Sub-Pixel AccuracyYes
XOR OperationsYes
W-buffer DepthNo
W-based FogNo
Z-bias ValuesNo
Sort Independent Z-bufferNo
Z-based FogYes
Z-test OperationsYes

Triangle Z-Buffer Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Triangle Source-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Triangle Destination-Blending Capabilities
Overwrite Dest if Alpha NormalNo
Overwrite Dest if Alpha InvertedNo
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Triangle Alpha-test Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Triangle Shading Capabilities
Alpha Flat BlendingYes
Alpha Flat Stippled TransparencyNo
Alpha Gouraud BlendingYes
Alpha Gouraud Stippled TransparencyNo
Alpha Phong BlendingNo
Alpha Phong Stippled TransparencyNo
Monochrome Flat ShadingNo
RGB Flat ShadingYes
Monochrome Gouraud ShadingNo
RGB Gouraud ShadingYes
Monochrome Phong ShadingNo
RGB Phong ShadingNo
Flat FogYes
Gouraud FogYes
Phong FogNo
Monochrome Specular Flat HighlightsNo
RGB Specular Flat HighlightsYes
Monochrome Specular Gouraud HighlightsNo
RGB Specular Gouraud HighlightsYes
Monochrome Specular Phong HighlightsNo
RGB Specular Phong HighlightsNo

Triangle Texture-Mapping Capabilities
Supports Alpha ChannelYes
Supports Alpha PalettisedYes
Supports Alpha-blended Colour KeyNo
Supports Cube MappingNo
Border Texture MappingYes
Supports Perspective CorrectionYes
Power of 2 Dimensions OnlyYes
Conditional non Power of 2 DimensionsNo
Square Textures OnlyNo
Supports ProjectionsNo
Supports TransparencyYes
Texture Index not Scaled by SizeYes

Triangle Texture-Filtering Capabilities
LinearYes
Linear+InterpolationYes
Linear+AppropriateYes
NearestYes
Nearest+InterpolationYes
Nearest+AppropriateYes
Flat Cubic MagnificationNo
Gaussian Cubic MagnificationNo
Anisotropic MagnificationNo
Bilinear Interpolation MagnificationYes
Point-sampling MagnificationYes
Anisotropic MinificationNo
Bilinear Interpolation MinificationYes
Point-sampling MinificationYes
Trilinear Interpolation for Mip-mapsYes
Point-sampling for Mip-mapsYes

Triangle Texture-Blending Capabilities
Copy ModeYes
Decal ModeYes
Decal-Alpha ModeYes
Decal-Mask ModeNo
Modulate ModeYes
Modulate-Alpha ModeYes
Modulate-Mask ModeNo

Triangle Texture-Addressing Capabilities
Clamp Texture to AddressYes
Mirror Texture to AddressYes
Wrap Texture to AddressYes
Coordinates to Border ColourYes
Independent U & V Texture CoordinatesYes

Stencil-Buffer Operations
Supports DecrementYes
Supports Decrement SaturateYes
Supports IncrementYes
Supports Increment SaturateYes
Supports InvertYes
Supports KeepYes
Supports ReplaceYes
Supports ZeroYes

Texture Blending Operations
Add ComponentsYes
Add Components SignedYes
Add Components Signed 2xNo
Add Components and SmoothNo
Subtract ComponentsNo
Blend Current AlphaNo
Blend Diffuse AlphaYes
Blend Factor AlphaYes
Blend Texture AlphaYes
Blend Texture Pre-Multiplied AlphaYes
Per-Pixel Bump Environment MappingNo
Per-Pixel Bump Env Mapping/w LuminanceNo
Dot Product of ComponentsNo
Modulate (Multiply) ComponentsYes
Modulate Components 2xYes
Modulate Components 4xYes
Pre-Modulate ComponentsNo
Modulate Colour with AlphaNo
Modulate Colour with Inv AlphaNo
Modulate then Add AlphaNo
Modulate then Add Inv AlphaNo
Supports DisableYes
Supports Select Argument 1Yes
Supports Select Argument 2Yes

Vertex Processing Capabilities
Can Generate Texture CoordinatesYes
Selectable Vertex Colour SourcesYes
Supports Vertex FogYes
Supports Directional LightsYes
Supports Positional LightsYes
Prefer Not Stripped ElementsNo
Max. Vertex Blend Matrices4

Texture Formats
32-bit 888RGB
32-bit 8888RGB APix
16-bit 565RGB
16-bit 555RGB
4-bitRGB PAL4
8-bitRGB PAL8
16-bit 5551RGB APix
16-bit 4444RGB APix
8-bit 800Lum
16-bit 8008APix Lum

Primary Display Driver (display) - Microsoft Direct3D Hardware acceleration through Direct3D HAL (Direct3D HAL)
Direct3D
Supports Direct3D v7 (DX7)Yes
Rendering Depth32-bit
Max. Z-Buffer Depth24-bit
Min. Texture Size1x1
Max. Texture Size2048x2048
Max. Texture Blend Stages8

Device Colour Model
Supported ModelFull RGB

Clipping Capabilities
Supports 3D ClippingYes
Max. Clipping Planes6

Device Capabilities
Hardware Scene RasterisationYes
Hardware Transform & LightNo
Supports Draw PrimitivesYes
Supports Extended Draw PrimitivesYes
Can Render After FlipNo
Can Texture from System to AGP MemoryNo
Floating Point Vertex DataYes
Needs Data Sorted in Descreasing DepthNo
Needs Data Sorted in Increasing DepthNo
Needs Data Sorted ExactlyNo
System Memory Execute BuffersYes
Video Memory Execute BuffersNo
Textures in System MemoryNo
Textures in AGP MemoryYes
Textures in Video MemoryYes
Separate Texture MemoriesNo
System Memory Vertex BuffersYes
Video Memory Vertex BuffersNo

Light Capabilities
Lighting ModelFull RGB
Max. Lights Supported4294967295

Line General Capabilities
OpenGL Compliant DeviceNo
Counter-Clockwise CullingYes
Clockwise Triangle CullingYes
No Triangle Culling SupportYes
Complex Line Pattern StructureNo
Bitmask of Colour PlanesNo
Enable/Disable Z-Buffer ModificationsYes

Line Raster Capabilities
Anisotropic FilteringYes
Edge Anti-AliasingNo
Sort Independent Anti-AliasingYes
DitheringYes
Fog by RangeYes
Fog by TableYes
Fog by Light-Alpha-InterpolateYes
Mip-map LOD Bias AdjustmentsYes
Patterned DrawingNo
New Raster OperationsNo
Transparency by StipplingNo
Sort Independent TranslucencyNo
Full Sub-Pixel AccuracyYes
X-axis Sub-Pixel AccuracyNo
XOR OperationsNo
W-buffer DepthYes
W-based FogYes
Z-bias ValuesNo
Sort Independent Z-bufferNo
Z-based FogYes
Z-test OperationsNo

Line Z-Buffer Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Line Source-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Line Destination-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Line Alpha-test Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Line Shading Capabilities
Alpha Flat BlendingYes
Alpha Flat Stippled TransparencyNo
Alpha Gouraud BlendingYes
Alpha Gouraud Stippled TransparencyNo
Alpha Phong BlendingNo
Alpha Phong Stippled TransparencyNo
Monochrome Flat ShadingYes
RGB Flat ShadingYes
Monochrome Gouraud ShadingYes
RGB Gouraud ShadingYes
Monochrome Phong ShadingNo
RGB Phong ShadingNo
Flat FogYes
Gouraud FogYes
Phong FogNo
Monochrome Specular Flat HighlightsNo
RGB Specular Flat HighlightsYes
Monochrome Specular Gouraud HighlightsNo
RGB Specular Gouraud HighlightsYes
Monochrome Specular Phong HighlightsNo
RGB Specular Phong HighlightsNo

Line Texture-Mapping Capabilities
Supports Alpha ChannelYes
Supports Alpha PalettisedNo
Supports Alpha-blended Colour KeyNo
Supports Cube MappingNo
Border Texture MappingNo
Supports Perspective CorrectionYes
Power of 2 Dimensions OnlyYes
Conditional non Power of 2 DimensionsNo
Square Textures OnlyNo
Supports ProjectionsNo
Supports TransparencyYes
Texture Index not Scaled by SizeYes

Line Texture-Filtering Capabilities
LinearYes
Linear+InterpolationYes
Linear+AppropriateYes
NearestYes
Nearest+InterpolationYes
Nearest+AppropriateYes
Flat Cubic MagnificationNo
Gaussian Cubic MagnificationNo
Anisotropic MagnificationNo
Bilinear Interpolation MagnificationYes
Point-sampling MagnificationYes
Anisotropic MinificationNo
Bilinear Interpolation MinificationYes
Point-sampling MinificationYes
Trilinear Interpolation for Mip-mapsYes
Point-sampling for Mip-mapsYes

Line Texture-Blending Capabilities
Copy ModeYes
Decal ModeYes
Decal-Alpha ModeYes
Decal-Mask ModeYes
Modulate ModeYes
Modulate-Alpha ModeYes
Modulate-Mask ModeYes

Line Texture-Addressing Capabilities
Clamp Texture to AddressYes
Mirror Texture to AddressYes
Wrap Texture to AddressYes
Coordinates to Border ColourNo
Independent U & V Texture CoordinatesYes

Triangle General Capabilities
OpenGL Compliant DeviceNo
Counter-Clockwise CullingYes
Clockwise Triangle CullingYes
No Triangle Culling SupportYes
Complex Line Pattern StructureNo
Bitmask of Colour PlanesNo
Enable/Disable Z-Buffer ModificationsYes

Triangle Raster Capabilities
Anisotropic FilteringYes
Edge Anti-AliasingNo
Sort Independent Anti-AliasingYes
DitheringYes
Fog by RangeYes
Fog by TableYes
Fog by Light-Alpha-InterpolateYes
Mip-map LOD Bias AdjustmentsYes
Patterned DrawingNo
New Raster OperationsNo
Transparency by StipplingNo
Sort Independent TranslucencyNo
Full Sub-Pixel AccuracyYes
X-axis Sub-Pixel AccuracyNo
XOR OperationsNo
W-buffer DepthYes
W-based FogYes
Z-bias ValuesNo
Sort Independent Z-bufferNo
Z-based FogYes
Z-test OperationsNo

Triangle Z-Buffer Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Triangle Source-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Triangle Destination-Blending Capabilities
Overwrite Dest if Alpha NormalYes
Overwrite Dest if Alpha InvertedYes
Dest Alpha FactorYes
Dest Colour FactorYes
Invert Dest Alpha FactorYes
Invert Dest Colour FactorYes
Src Alpha FactorYes
Src Alpha SaturationYes
Src Colour FactorYes
Invert Src Alpha FactorYes
Invert Src Colour FactorYes
One-All FactorYes
Zero-All FactorYes

Triangle Alpha-test Comparison Functions
Supports Always (True)Yes
Supports Never (False)Yes
Supports EqualYes
Supports Not EqualYes
Supports GreaterYes
Supports Greater or EqualYes
Supports LessYes
Supports Less or EqualYes

Triangle Shading Capabilities
Alpha Flat BlendingYes
Alpha Flat Stippled TransparencyNo
Alpha Gouraud BlendingYes
Alpha Gouraud Stippled TransparencyNo
Alpha Phong BlendingNo
Alpha Phong Stippled TransparencyNo
Monochrome Flat ShadingYes
RGB Flat ShadingYes
Monochrome Gouraud ShadingYes
RGB Gouraud ShadingYes
Monochrome Phong ShadingNo
RGB Phong ShadingNo
Flat FogYes
Gouraud FogYes
Phong FogNo
Monochrome Specular Flat HighlightsNo
RGB Specular Flat HighlightsYes
Monochrome Specular Gouraud HighlightsNo
RGB Specular Gouraud HighlightsYes
Monochrome Specular Phong HighlightsNo
RGB Specular Phong HighlightsNo

Triangle Texture-Mapping Capabilities
Supports Alpha ChannelYes
Supports Alpha PalettisedNo
Supports Alpha-blended Colour KeyNo
Supports Cube MappingNo
Border Texture MappingNo
Supports Perspective CorrectionYes
Power of 2 Dimensions OnlyYes
Conditional non Power of 2 DimensionsNo
Square Textures OnlyNo
Supports ProjectionsNo
Supports TransparencyYes
Texture Index not Scaled by SizeYes

Triangle Texture-Filtering Capabilities
LinearYes
Linear+InterpolationYes
Linear+AppropriateYes
NearestYes
Nearest+InterpolationYes
Nearest+AppropriateYes
Flat Cubic MagnificationNo
Gaussian Cubic MagnificationNo
Anisotropic MagnificationNo
Bilinear Interpolation MagnificationYes
Point-sampling MagnificationYes
Anisotropic MinificationNo
Bilinear Interpolation MinificationYes
Point-sampling MinificationYes
Trilinear Interpolation for Mip-mapsYes
Point-sampling for Mip-mapsYes

Triangle Texture-Blending Capabilities
Copy ModeYes
Decal ModeYes
Decal-Alpha ModeYes
Decal-Mask ModeYes
Modulate ModeYes
Modulate-Alpha ModeYes
Modulate-Mask ModeYes

Triangle Texture-Addressing Capabilities
Clamp Texture to AddressYes
Mirror Texture to AddressYes
Wrap Texture to AddressYes
Coordinates to Border ColourNo
Independent U & V Texture CoordinatesYes

Stencil-Buffer Operations
Supports DecrementYes
Supports Decrement SaturateYes
Supports IncrementYes
Supports Increment SaturateYes
Supports InvertYes
Supports KeepYes
Supports ReplaceYes
Supports ZeroYes

Texture Blending Operations
Add ComponentsYes
Add Components SignedYes
Add Components Signed 2xYes
Add Components and SmoothYes
Subtract ComponentsYes
Blend Current AlphaYes
Blend Diffuse AlphaYes
Blend Factor AlphaYes
Blend Texture AlphaYes
Blend Texture Pre-Multiplied AlphaYes
Per-Pixel Bump Environment MappingNo
Per-Pixel Bump Env Mapping/w LuminanceNo
Dot Product of ComponentsNo
Modulate (Multiply) ComponentsYes
Modulate Components 2xYes
Modulate Components 4xYes
Pre-Modulate ComponentsYes
Modulate Colour with AlphaYes
Modulate Colour with Inv AlphaYes
Modulate then Add AlphaYes
Modulate then Add Inv AlphaYes
Supports DisableYes
Supports Select Argument 1Yes
Supports Select Argument 2Yes

Vertex Processing Capabilities
Can Generate Texture CoordinatesYes
Selectable Vertex Colour SourcesYes
Supports Vertex FogYes
Supports Directional LightsYes
Supports Positional LightsYes
Prefer Not Stripped ElementsYes
Max. Vertex Blend Matrices4

Texture Formats
16-bit 555RGB
16-bit 5551RGB APix
16-bit 4444RGB APix
16-bit 565RGB
32-bit 888RGB
32-bit 8888RGB APix

DirectSound Devices
Primary Sound Driver
DirectSound Driver
DirectX Version4.07.01.3000

DirectSound Device
Primary Buffer(s)1
Total Sound Buffers64
Free Sound Buffers63, 98%
Total Static Sound Buffers64
Free Static Sound Buffers63, 98%
Total Streaming Sound Buffers64
Free Streaming Sound Buffers63, 98%
Total 3D Sound Buffers64
Free 3D Sound Buffers63, 98%
Total 3D Static Sound Buffers64
Free 3D Static Sound Buffers63, 98%
Total 3D Streaming Sound Buffers64
Free 3D Streaming Sound Buffers63, 98%
Min/Max Secondary Sample Rate5000 / 48000

Sound Device Capabilities
Certified Sound DriverYes
Supports Precise Output RateYes
Device is EmulatedNo
Supports Mono Primary BuffersYes
Supports Stereo Primary BuffersYes
Supports 8-bit Primary BuffersYes
Supports 16-bit Primary BuffersYes
Supports Mono Secondary BuffersYes
Supports Stereo Secondary BuffersYes
Supports 8-bit Secondary BuffersYes
Supports 16-bit Secondary BuffersYes

Device Configuration
Supports 3D CapabilityYes

SB Live! Wave Device (emu10k1f.sys)
DirectSound Driver
Driver IDemu10k1f.sys
DirectX Version4.07.01.3000

DirectSound Device
Primary Buffer(s)1
Total Sound Buffers64
Free Sound Buffers63, 98%
Total Static Sound Buffers64
Free Static Sound Buffers63, 98%
Total Streaming Sound Buffers64
Free Streaming Sound Buffers63, 98%
Total 3D Sound Buffers64
Free 3D Sound Buffers63, 98%
Total 3D Static Sound Buffers64
Free 3D Static Sound Buffers63, 98%
Total 3D Streaming Sound Buffers64
Free 3D Streaming Sound Buffers63, 98%
Min/Max Secondary Sample Rate5000 / 48000

Sound Device Capabilities
Certified Sound DriverYes
Supports Precise Output RateYes
Device is EmulatedNo
Supports Mono Primary BuffersYes
Supports Stereo Primary BuffersYes
Supports 8-bit Primary BuffersYes
Supports 16-bit Primary BuffersYes
Supports Mono Secondary BuffersYes
Supports Stereo Secondary BuffersYes
Supports 8-bit Secondary BuffersYes
Supports 16-bit Secondary BuffersYes

Device Configuration
Supports 3D CapabilityYes

Game Compatible Device (emulated) (WaveOut 1)
DirectSound Driver
Driver IDWaveOut 1
DirectX Version4.07.01.3000

DirectSound Device
Primary Buffer(s)1
Total Sound Buffers64
Free Sound Buffers63, 98%
Total Static Sound Buffers64
Free Static Sound Buffers63, 98%
Total Streaming Sound Buffers64
Free Streaming Sound Buffers63, 98%
Total 3D Sound Buffers64
Free 3D Sound Buffers63, 98%
Total 3D Static Sound Buffers64
Free 3D Static Sound Buffers63, 98%
Total 3D Streaming Sound Buffers64
Free 3D Streaming Sound Buffers63, 98%
Min/Max Secondary Sample Rate5000 / 48000

Sound Device Capabilities
Certified Sound DriverYes
Supports Precise Output RateYes
Device is EmulatedNo
Supports Mono Primary BuffersYes
Supports Stereo Primary BuffersYes
Supports 8-bit Primary BuffersYes
Supports 16-bit Primary BuffersYes
Supports Mono Secondary BuffersYes
Supports Stereo Secondary BuffersYes
Supports 8-bit Secondary BuffersYes
Supports 16-bit Secondary BuffersYes

Device Configuration
Supports 3D CapabilityYes

Voice Modem Wave #00 Line (emulated) (WaveOut 2)
DirectSound Driver
Driver IDWaveOut 2
DirectX Version4.07.01.3000

DirectSound Device
Primary Buffer(s)1
Total Sound Buffers64
Free Sound Buffers63, 98%
Total Static Sound Buffers64
Free Static Sound Buffers63, 98%
Total Streaming Sound Buffers64
Free Streaming Sound Buffers63, 98%
Total 3D Sound Buffers64
Free 3D Sound Buffers63, 98%
Total 3D Static Sound Buffers64
Free 3D Static Sound Buffers63, 98%
Total 3D Streaming Sound Buffers64
Free 3D Streaming Sound Buffers63, 98%
Min/Max Secondary Sample Rate5000 / 48000

Sound Device Capabilities
Certified Sound DriverYes
Supports Precise Output RateYes
Device is EmulatedNo
Supports Mono Primary BuffersYes
Supports Stereo Primary BuffersYes
Supports 8-bit Primary BuffersYes
Supports 16-bit Primary BuffersYes
Supports Mono Secondary BuffersYes
Supports Stereo Secondary BuffersYes
Supports 8-bit Secondary BuffersYes
Supports 16-bit Secondary BuffersYes

Device Configuration
Supports 3D CapabilityYes

DirectSoundCapture Devices
Primary Sound Capture Driver
DirectSoundCapture Driver
DirectX Version4.07.01.3000

DirectSoundCapture Device
Maximum Sampling Bits16-bit
Maximum Sampling Rate44.1kHz
ChannelsStereo

Sound Device Capabilities
Certified Sound DriverYes
Device is EmulatedNo

SB Live! Wave Device (emu10k1f.sys)
DirectSoundCapture Driver
Driver IDemu10k1f.sys
DirectX Version4.07.01.3000

DirectSoundCapture Device
Maximum Sampling Bits16-bit
Maximum Sampling Rate44.1kHz
ChannelsStereo

Sound Device Capabilities
Certified Sound DriverYes
Device is EmulatedNo

Game Compatible Device (emulated) (WaveIn 1)
DirectSoundCapture Driver
Driver IDWaveIn 1
DirectX Version4.07.01.3000

DirectSoundCapture Device
Maximum Sampling Bits8-bit
Maximum Sampling Rate11.025kHz
ChannelsMono

Sound Device Capabilities
Certified Sound DriverNo
Device is EmulatedYes

Voice Modem Wave #00 Line (emulated) (WaveIn 2)
DirectSoundCapture Driver
Driver IDWaveIn 2
DirectX Version4.07.01.3000

DirectSoundCapture Device
Maximum Sampling Bits8-bit
Maximum Sampling Rate11.025kHz
ChannelsMono

Sound Device Capabilities
Certified Sound DriverNo
Device is EmulatedYes

DirectMusic Devices
MIDI Mapper
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortNo
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortYes
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

Microsoft GS Wavetable SW Synth
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortNo
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortYes
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

SB Live! MIDI UART
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortYes
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortYes
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

A: SB Live! MIDI Synth
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortNo
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortYes
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

B: SB Live! MIDI Synth
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortNo
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortYes
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

SB Live! MIDI UART
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassInput
TypeWindows Multimedia
Synthesizer TypeHardware
External MIDI PortYes
Channel Groups1
MIDI Channels16

General Capabilities
Supports DirectSoundNo
Supports DLS L1 CollectionsNo
Fixed DLS MemoryNo
Shareable PortNo
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

Microsoft Synthesizer
DirectMusic Driver
DirectX Version4.07.00.705

DirectMusic Device
ClassOutput
TypeUser Mode Synthesizer
Synthesizer TypeSoftware
External MIDI PortNo
Memory AvailableSystem Memory
Channel Groups1000
MIDI Channels16000
Voices1000
Audio Channels2

General Capabilities
Supports DirectSoundYes
Supports DLS L1 CollectionsYes
Fixed DLS MemoryNo
Shareable PortNo
Built-in GM SoundFontsNo
Built-in Roland GS SoundFontsNo
Built-in Yamaha XG SoundFontsNo

Audio Effects
ReverbYes
ChorusNo

DirectInput Devices
Mouse - Mouse
DirectInput Driver
DirectX Version4.07.01.3000

Device Information
Axes3
No Buttons/Keys3

Device Capabilities
Device is AttachedYes
Device is EmulatedNo
Device is PolledNo
Device uses Polled DataNo
Supports Force FeedbackNo
Supports Deadband Force FeedbackNo
Supports Fade Force FeedbackNo
Supports Attack Force FeedbackNo
Supports +/- Force Feedback CoefficientsNo
Supports Saturation Force FeedbackNo
Supports +/- Saturation Force FeedbackNo

Keyboard - Keyboard
DirectInput Driver
DirectX Version4.07.01.3000

Device Information
No Buttons/Keys128

Device Capabilities
Device is AttachedYes
Device is EmulatedNo
Device is PolledNo
Device uses Polled DataNo
Supports Force FeedbackNo
Supports Deadband Force FeedbackNo
Supports Fade Force FeedbackNo
Supports Attack Force FeedbackNo
Supports +/- Force Feedback CoefficientsNo
Supports Saturation Force FeedbackNo
Supports +/- Saturation Force FeedbackNo

OpenGL Video Information

Renderer Information
ManufacturerNVIDIA Corporation
RendererRIVA TNT2/AGP/3DNOW!
Version1.2.0
AccelerationYes, Hardware ICD

OpenGL Extensions
GL_ARB_multitextureYes
GL_ARB_texture_env_addYes
GL_ARB_transpose_matrixYes
GL_EXT_abgrYes
GL_EXT_bgraYes
GL_EXT_compiled_vertex_arrayYes
GL_EXT_fog_coordYes
GL_EXT_packed_pixelsYes
GL_EXT_point_parametersYes
GL_EXT_rescale_normalYes
GL_EXT_secondary_colorYes
GL_EXT_separate_specular_colorYes
GL_EXT_stencil_wrapYes
GL_EXT_texture_edge_clampYes
GL_EXT_texture_env_addYes
GL_EXT_texture_env_combineYes
GL_EXT_texture_objectYes
GL_EXT_vertex_arrayYes
GL_EXT_vertex_weightingYes
GL_KTX_buffer_regionYes
GL_NV_blend_squareYes
GL_NV_fog_distanceYes
GL_NV_texgen_reflectionYes
GL_NV_texture_env_combine4Yes
GL_SGIS_multitextureYes
GL_WIN_swap_hintYes
WGL_EXT_swap_controlYes

Back to Benchmarks 1 2 3 4 5 6 7 8 9 Home
34 260 260 146 70 136 124 157 155 Size (KB)